Town: Mäpt Sdäglip-ijuglew

Mäpt Sdäglip-ijuglew

Mäpt Sdäglip-ijuglew
Example Gnollish architecture.
StateCity-state of Olatkana
ProvenceFtuzmïtárg Principality
RegionZ̄asunele Savannah
Founded1367
Community LeaderLord Srehzez vyim Rolɑrtɑcu vyim Rolɑrtɑrusg
Area5 km2 (2 mi2)
Average Yearly Temp-1°C (31°F)
Average Elevation2828 m (9278 ft)
Average Yearly Precipitation212 cm/y (83 in/y)
Population1330
Population Density266 people per km2 (665 people per mi2)
Town AuraChronomancy
Naming
Native nameMäpt Sdäglip-ijuglew
Pronunciation/sdæ̝ˈglip/ /iˈjuglew/
Direct Translation[offensive] [recognition]
Translation[Not Yet Translated]

Mäpt Sdäglip-ijuglew (/sdæ̝ˈglip/ /iˈjuglew/ [offensive] [recognition]) is a temperate Town located in the Ftuzmïtárg Principality of the City-state of Olatkana.

The name Mäpt Sdäglip-ijuglew is derived from the Gnollish language, as Mäpt Sdäglip-ijuglew was founded by Srehzez vyim Rolɑrtɑcu, who was culturaly Gnollish.

Climate

Mäpt Sdäglip-ijuglew has a yearly average temperature of -1°C (31°F), with its average temperature during the summer being an icy 13°C (55°F) and its average temperature during the winter being a cold -16°C (4°F). Mäpt Sdäglip-ijuglew receives an average of 212 cm/y (83 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Sdäglip-ijuglew covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2828 m (9278 ft) above sea level.

Overview

Mäpt Sdäglip-ijuglew was founded durring the late 15th century in fall of the year 1367, by Srehzez vyim Rolɑrtɑcu. The establishment of Mäpt Sdäglip-ijuglew was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Mäpt Sdäglip-ijuglew's construction back out of the project. Srehzez vyim Rolɑrtɑcu pushed on reguardles, and Mäpt Sdäglip-ijuglew was finished, but starts off as a terible place to live.

Mäpt Sdäglip-ijuglew was built using the conventions of Gnollish durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Mäpt Sdäglip-ijuglew is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Mäpt Sdäglip-ijuglew is buildings are arranged arround a network of narrow split-log ties streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Mäpt Sdäglip-ijuglew's would-be-castle fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Mäpt Sdäglip-ijuglew has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Mäpt Sdäglip-ijuglew’s streets. A look around Mäpt Sdäglip-ijuglew has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Mäpt Sdäglip-ijuglew long.

Civic Infrastructure

Mäpt Sdäglip-ijuglew has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mäpt Sdäglip-ijuglew. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mäpt Sdäglip-ijuglew's parks.

Mäpt Sdäglip-ijuglew has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Sdäglip-ijuglew.

Mäpt Sdäglip-ijuglew has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Sdäglip-ijuglew has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mäpt Sdäglip-ijuglew has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Sdäglip-ijuglew has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Sdäglip-ijuglew has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Sdäglip-ijuglew's public wards, blessings, and other arcane systems.

Mäpt Sdäglip-ijuglew has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mäpt Sdäglip-ijuglew's natural decorations nor waterways.

Mäpt Sdäglip-ijuglew has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mäpt Sdäglip-ijuglew has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Mäpt Sdäglip-ijuglew's bank was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Mäpt Sdäglip-ijuglew snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Mercane near Mäpt Sdäglip-ijuglew are known to be a mutant strain of the creature.

Mäpt Sdäglip-ijuglew's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Abjuration energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5426 m2
    • Cattle and Similar Creatures: 332
    • Poultry: 3990
    • Swine: 266
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 133

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

409 of Mäpt Sdäglip-ijuglew's population work within a Foundational Occupation.

828 of Mäpt Sdäglip-ijuglew's population do not work in a formal occupation, but do contribute to the local economy. 93 (7%) are noncontributers.

Points of Interest

Mäpt Sdäglip-ijuglew is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

Mäpt Sdäglip-ijuglew is accessed from a nearby river via an intricate series of locks.

POI

History

The the a symble of Augury, an a symble imbued with great amounts of Augury energies was created in Mäpt Priyk-luplä by in time immemorial, reportedly some time during the early 2nd century.

History